Switch Madness – Privacy Policy
Switch Madness (“the game”) is made by Daniel Krejčí, an independent developer based in the Czech Republic (“I”, “me”). This policy explains what data the game uses and why. In short: I do not collect, store or sell any personal data myself. The game has no accounts, no analytics and no server of its own. Data is handled only by the platform services described below.
1. Data stored on your device
Your best scores, game history, unlocked achievements, settings (sound, difficulty) and the hints you have already seen are saved only on your device. Deleting the game deletes this data.
2. Cloud backup
So that your progress survives a new phone, the same data (scores, history, achievements, hints seen) is backed up to your own cloud storage:
- iOS: Apple iCloud (key-value storage) of your Apple Account,
- Android: Google Play Games Saved Games of your Google account.
I have no access to this backup. You can remove it in your device's iCloud or Google Play Games settings.
3. Leaderboards, achievements and friends
If you are signed in to Apple Game Center (iOS) or Google Play Games (Android), the game submits your scores to leaderboards and reports achievements. Your player name and scores are then visible to other players as set in those services. If you allow access to your friends list, the game shows your friends' scores on your device only; the list is not sent anywhere else. These services are run by Apple and Google under their own privacy policies: Apple, Google.
4. Ads (Google AdMob)
The game shows ads in one situation only: after a game is over, you may choose to watch a rewarded video ad to continue. No ad is ever shown without you asking for it.
The ads are provided by Google AdMob (Google Ireland Ltd. / Google LLC). To deliver and measure ads and to prevent fraud, Google may collect:
- device advertising identifier (IDFA on iOS, Advertising ID on Android) – only if you allow it,
- IP address and approximate location derived from it,
- device and app information (model, operating system, language),
- interactions with ads (views, taps).
Your choices:
- In the EEA, the UK and Switzerland, you are asked for consent before personalised ads are shown. You can change your choice at any time in the game: Pause → Privacy options.
- On iOS, the system asks whether the game may use your advertising identifier (App Tracking Transparency). You can change this in Settings → Privacy & Security → Tracking.
- On Android, you can reset or delete your Advertising ID in your device settings.
- Without consent, Google serves non-personalised ads.
More information: How Google uses information from sites or apps that use its services.
5. Sharing your result
The “Share” button creates a picture of your result on your device and opens the system share sheet. Nothing is sent unless you choose where to share it.
6. Web version
The browser version of the game shows no ads and uses no cloud services; its data is stored only in your browser's local storage.
7. Children
The game is not directed at children under 13, and I do not knowingly collect personal data from children.
8. Your rights
Because I do not hold any of your personal data, requests to access or delete data processed by Apple or Google should be made to them directly. Under the GDPR you also have the right to lodge a complaint with a supervisory authority (in the Czech Republic: the Office for Personal Data Protection, uoou.gov.cz). For any question about this policy, contact me at the address below.
9. Changes
If this policy changes, the new version will be published on this page with a new effective date.
Contact: Daniel Krejčí – [email protected]